﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Ur;

namespace Pixels
{
    class GameLoop : Sargon.State {

        // processes logic

        internal GameLoop() {
            register_method(Sargon.Trigger.frame, frame);
            register_method(Sargon.Trigger.tick , tick );
        }

        void frame() {

        }

        int tickCount = 0;

        void tick()
        {
            tickCount++;
            
        }

    }
}
